home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
-
- Wombat Manual Page: 1
-
-
-
-
- THE GOLDEN WOMBAT OF DESTINY
- by
- Huw Collingbourne
-
- * * * IMPORTANT * * *
- ... a brief guide to starting the game ...
-
-
- FILES NEEDED ON THE DISK:
-
- << NECESSARY FILES >>
- Your copy of the game disk MUST include all of the following
- files. If any of them are missing, the game won't work!
- WOMBAT.EXE ( the main game file )
-
- R.DAT
- O.DAT
- T.DAT
- REC.DAT ( Data files )
-
- << OPTIONAL FILES >>
- There are several optional files which you may wish to use such
- 'Setup.Com' and 'Read.Exe'. None of these is essential to the
- game but you should read the file 'Read.txt' before deleting any
- file from your game disk. To do this, simply enter the word READ
- at the Dos prompt. You should make a complete backup of the disk
- BEFORE altering or deleting any files from the disk.
-
- STARTING THE GAME:
- "The Golden Wombat of Destiny" is an all text adventure game. It
- is recommended that you make a special self-booting disk when
- playing it ( see section headed "Creating A Game Disk" later in
- this documentation ). However, it may be copied onto any floppy
- or hard disk and started by typing:
-
- Wombat
-
- at the Dos prompt. Thereafter, you are on your own!
-
- NOTES ON THIS MANUAL:
- You are not expected to wade through this lot if you don't want
- to. You may find it handy to refer to the accepted vocabulary and
- the editing commands which you may use. The rest is for reference
- only ( e.g. if you want to change the colours ). However, you
- should at least read the notes on SAVING A GAME and also the
- notes about MEMORY RESIDENT PROGRAMS.
-
- * * * * * * * * * * *
-
-
-
-
-
-
- Wombat Manual Page: 2
-
-
-
- VOCABULARY:
-
- THE WORDS YOU CAN USE:
- The parser is not one of the most sophisticated the world has
- ever known ( I'm working on that one at the moment! ). But to be
- truthful, neither is it one of the least sophisticated the
- computer adventure game has ever known either!
-
- It understands a fairly rigidly fixed grammar and doesn't have a
- lot of time for unnecessary adjectives. It rarely accepts
- plurals. Although 'trees' would be OK, 'wombats' and 'mice' most
- definitely are not!
-
- You may only use one complete command at a time. "Put the small
- bottle on the ground" is fine, but "Put the small bottle on the
- ground and open it." isn't. This goes for taking and dropping
- things too. Get everything one at a time and don't try the old
- trick "take all" (often used by sneaky adventurers to fool a game
- into generating a list of significant objects - 'You can't take
- the axe, you can't take the sword' etc.), because this game
- doesn't let you get away with that!
-
- If you don't care for all these restrictions, there are,
- nevertheless, some positive points too. Unlike many other games,
- The Golden Wombat will rarely reject an input command simply
- because there are one or two words that it does not understand.
- If possible, it will always try to make some sense of input
- although this may mean that it has to check that you really did
- mean to say what it thinks you meant. For example, you might type
- in:
-
- "Listen to the acrobatic little wombat."
-
- The game will politely(ish) inform you that it didn't understand
- all the words you used, but:
-
- "Do you want to listen to the wombat? ...Y/N"
-
- If you type 'Y', then the noises the wombat is making will be
- revealed in all their wonderment. If you type 'N', then you will
- be free to go on and do something more boring. If you type in "I
- wandered lonely as a cloud that floats on high o'er vale and
- hill," you are likely to generate a less sympathetic response!
-
-
-
-
-
-
-
-
- Wombat Manual Page: 3
-
-
-
- This is a list of some of the verbs which The Golden Wombat of
- Destiny currently understands:
-
-
- break, drink, drop, eat, examine, feed, feel, get,
- give, go, hit, kick, kill, listen, look, open, pick
- up, press, pull, push, put, read, shout, shut, smash,
- smell, take, throw, touch, wake, yell.
-
-
- These commands may be used in various forms. All of the following
- examples would be quite acceptable (though few of them would
- actually be useful!):
-
- "Throw the lamp at the door."
- "Put the mud in the keyhole."
- "Give the vegetation to the mouse."
- "Look inside the box"
- "Listen to the tree."
- "Kill the wombat with the sign."
-
- Some of the words mentioned in the text may not be understood
- when you type them in. In particular, the room names and various
- locations are not in the usable vocabulary. Thus, although you
- may be told that there is a 'turret' or a 'tower' near the
- 'Ruined Area', none of these descriptions will be understood. Any
- semblance of intelligence in this game (artificial or otherwise)
- is purely accidental!
-
- You may type commands in upper or lower case. Punctuation is
- ignored, as are all numerals and extra spaces between words.
- "PUt the Mo2USe Into the Box!", although inelegant and also
- rather silly, would be OK.
-
-
-
-
-
-
-
-
- Wombat Manual Page: 4
-
-
-
- ABBREVIATED COMMANDS:
- Abbreviations which the game understands are all outlined in the
- Instruction window which you should view at the start of the game
- (Type 'Y' when asked if you want instructions). Here is a brief
- summary of the most important ones:
- 'Q' : quit the game.
- 'L' : look.
- 'I' : Print an inventory (the things you are carrying).
- 'N','S','E','W','U','D' :
- Compass directions, plus 'U' for 'Go Up' and 'D' for
- 'Go Down'. They get you around the game.
- 'Save', 'Restore' :
- saves a game or returns to the point at which you
- saved it. ( see notes which follow ).
-
-
- SAVING or RESTORING A GAME:
- You may Save a game at any time by typing the word 'save'. You
- will then be prompted for a save file name. You may restore a
- previously saved game by typing 'restore'.
-
- The game is saved on the default save drive. This will be the
- same drive that your game disk is in unless you specify another
- drive when you first load the game. This may be done in the 'Help
- Window' which may be entered by typing 'Y' when asked if you'd
- like to read the Help notes or change the save drive in the
- opening screen.
-
- Alternatively, it is possible to specify the save drive when
- first loading the game. This is done with a single parameter
- which must be a letter between A and D. For example, 'Wombat b'
- will set 'B' as the save drive. The opening screen will be
- bypassed when the game is loaded in this way.
-
- The extension '.Sav' is automatically added to the file name
- which you specify when saving. If you experience any problems
- with the save/restore feature, you should carefully read the
- notes on Memory Resident Programs and on 'What To Do In case Of
- Problems' in this manual.
-
-
-
-
-
-
-
-
- Wombat Manual Page: 5
-
-
-
- INPUT FOR LAZY TYPISTS:
- In addition to the abbreviated commands, there are several other
- ways in which you may reduce the amount of typing you have to do
- in The Golden Wombat.
- ^F: To repeat your last command, type Control-F. (hold down
- the control button and the F). The entire command is
- repeated and may then be edited in the usual way.
- ^D: You may also repeat (and edit) a command by typing
- Control-D. In this case, your previous command will be
- brought up one letter at a time, which allows you to
- alter it. For example, you say "Take the wombat". You
- are told "The wombat isn't here." You hold down
- Control-D. One letter a time "Take the " appears on
- screen once more. At this point you stop holding
- Control-D and enter some other word in place of
- "wombat".
-
-
- EDITING COMMANDS:
- To edit a command that you've typed in ( or retrieved with ^D or
- ^F ), use the delete-backspace key |<--| rather than the cursor
- movement arrows.
-
-
- SCORE:
- Much as in life, there is no scoring in The Golden Wombat.
- However, for those of you who may be impatient for the day of
- judgment, a summary of your progress is provided in the closing
- screen of the game.
-
- THE POINT:
- The point of The Golden Wombat is Destiny itself. Obviously.
- You'll know when you've found it. Possibly.
-
-
-
-
-
-
-
- Wombat Manual Page: 6
-
-
-
- SCREEN COLOURS:
- I wrote and tested this game on an Olivetti M-24 and a Compaq
- III, each of which has a colour graphics adaptor and a monochrome
- screen. The default colours look OK on a mono screen such as the
- Olivetti's (or AT&T) with colour graphics card. Since the default
- colours may look pretty yuck! on other computer systems, I have
- allowed the colours to be configured to your own tastes. Please
- note, that (contrary to what has been said in Public Domain
- journals) the ability to change the colours of the game does NOT
- mean that a colour monitor is required!
-
- THE SETUP PROGRAM:
- This is where you alter the Wombat's colours.
- To start this program, enter:
-
- SetUp
-
- at the Dos prompt. SetUp shows you just what all the chosen
- colours will look like as you actually choose them. When you are
- satisfied, it writes a special Colour definition file called
- 'Colours.txt' which will re-define all the colours in the game
- itself. You may quit Setup at any time by pressing Control-C or
- Control-Break.
-
-
- COLOURS.TXT:
- Colours.txt is a purely optional file. If it's not there the game
- will work anyway but it will use the default colours.
-
- TEXT-MODE WOMBAT
- The Setup program also allows you to play the Wombat in pure text
- mode. This means that you won't be shown a separate window at the
- top of the screen containing details of location and moves. I
- have added this option since some computers may have no graphics
- card or a display which is unable to use the windowing feature.
- In general, I suggest that you select text mode ONLY if you have
- already tried playing the game and found that you have problems
- with the display.
-
- PROBLEMS WITH ALTERING COLOURS
- You can alter colours as often as you like. This causes no
- incompatibility problems as regards restoring games which have
- previously been saved. However, if you restore games that were
- saved as text mode while using the default windowing setup (or
- vice versa), you may hit some snags. The saved game may try to
- write to windows that are no longer there or write to a full
- screen which is now divided into windows. The simple answer is,
- if you choose text mode, then stick to it!
-
-
-
-
-
-
-
- Wombat Manual Page: 7
-
-
-
- DOING IT THE HARD WAY
- You can manually create a file called Colours.txt using any
- standard text editor or word processor which saves in ASCII
- format. I don't advise this. But I'm providing details anyway-
- for instance, you may want to run it in text mode but alter the
- colours even so. If you must use this method, be sure to enter
- one number or character per line and not omit any lines. Probably
- the easiest way to alter colours for text mode wombat is to set
- the game to text mode using the SetUp program then manually
- adjust only those colours you don't care for.
-
- The first line contains an upper case character. All other lines
- contain an integer colour code as follows.
-
- Line 1: 'C' or 'T' (specifying CGA or Text mode)
- Line 2: Integer( 0 to 15 ) = Main text colour
- Line 3: " " = Background
- Line 4: " " = Highlight
- Line 5: " " = Top Frame
- Line 6: " " = Line around top Frame
- Line 7: " " = Text in top window
- Line 8: " " = Background of top window
- Line 9: " " = Intro text
- Line 10: " = Intro background
- Line 11: " = Subtitle( version number etc.)
- Line 12: " = Intro frame
- Line 13: " = Line around intro frame
- Line 14: " = Highlight in intro help window
- Line 15: " = Game name in Intro
- Line 16: " = Help frame
- Line 17: " = Help background
- Line 18: " = Line around help window
-
- Possible integer values to be entered in lines 2 to 18 are:
- 0 - black; 1 - blue; 2 - green; 3 - cyan; 4 - red; 5 - magenta;
- 6 - brown; 7 - light grey; 8 - dark grey; 9 - light blue;
- 10 - light green; 11 - light cyan; 12 - light red;
- 13 - light magenta; 14 - yellow; 15 - white.
-
-
-
-
-
-
-
- Wombat Manual Page: 8
-
-
-
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- * * * WARNING * * *
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- MEMORY RESIDENT PROGRAMS:
- The saving and restoring of games may not work if memory resident
- programs are loaded. Some common examples of such programs are
- 'friendly interfaces' to DOS and utilities which may be called up
- on top of other programs. Even bits of DOS itself can alter
- memory, so beware of using MODE or other Dos programs.
-
- Programs to watch out for include:
- SideKick, Windows, Gem, SuperKey, ProKey,
- Spoolers, RamDisks, International keyboard
- programs (KeybUK.Com, Keybit.com etc.),
- Networking software, Desqview.
-
- This does not mean that Save and Restore will never work when
- using these programs. In fact, most of them should not affect
- saving and restoring done in any one game session. However,
- because The Wombat saves using absolute memory locations, Memory
- Resident Programs may screw up restores done at earlier sessions.
- This is because the resident program may load itself into a bit
- of memory where The Wombat expects to find the things it has
- saved.
-
- If you absolutely cannot bear to be without resident proggies,
- then at least be consistent. If you always load the programs in
- exactly the same order and don't make any alterations to their
- previous configurations, then your saves should restore without
- problem. To ensure that this is the case, you might like to
- create a Batch file using an ordinary text editor. An example of
- such a file might be:
-
- superdrv b:
- sk
- wombat
-
- The batch file must then be saved with a '.Bat' extension Then,
- instead of loading the programs separately, you need only enter
- the name of the batch file at the Dos prompt (for example, you
- would enter 'Wom' for a file called 'Wom.Bat').
-
- If you are unsure whether resident programs are likely to affect
- your saves then << Always save your current position BEFORE
- restoring a game saved from an earlier session >>. If the restore
- fails you should be able to restore your more recently saved game
- without problem.
-
-
-
-
-
-
-
- Wombat Manual Page: 9
-
-
-
- If a restore has failed, you should get an error message to tell
- you so. You will then be given the opportunity to restore a
- different file ( the one you just saved! ), to restart the game
- or to quit. If you restart the game, the Golden Wombat is
- reloaded just as though you'd started it up for the first time.
-
- Note: some programs may 'alter' the state of memory so that even
- when they have been unloaded, they can still cause problems with
- restoring a game. If you have been using a program which causes
- this problem, the best thing to do is to reboot before playing
- The Wombat. Programs which do this kind of thing should be
- frowned upon and despised as being definitely a bit on the
- naughty side - (and you thought hypocrisy had gone out of
- fashion!)
-
- CREATING A GAME DISK
- If you have any doubts about whether or not you use any memory
- resident software which might clash with Wombat, you might
- consider creating a special 'self-booting' game disk. To do this,
- format a disk using the command 'Format /s' (explained in your
- Dos manual). Then copy all the files needed by Wombat using the
- command 'Copy a:*.* b:' (on a twin disk PC this command copies
- all files from the a: to the b: drive. On a single disk PC
- exactly the same command will copy all files back onto a new disk
- in the a: drive - even though 'b:' was specified). Now create an
- autoexec.bat file using a text editor or by entering the
- following command at the 'A>' prompt:
- Copy con autoexec.bat
- wombat
- ^Z
- ( The ^Z is added by holding down the Control key and pressing
- the Z key ).
- Now, to load the game, simply place the disk into the a:
- drive and re-boot or switch off the computer and switch it back
- on again. This self-booting disk will load no extraneous programs
- so you should never experience any memory-resident clashes.
-
-
-
-
-
-
-
- Wombat Manual Page: 10
-
-
-
- WHAT TO DO IN CASE OF PROBLEMS...
- * If the program crashes for any reason, check -
- a) that all required files are on the current disk and
- directory. These include all the data files with a '.dat'
- extension. The required files are listed at the beginning of
- the manual.
- b) are all the files valid? An invalid file is one with the
- same name as one of the required files but which isn't the
- one the program expects. An 'O.Dat' from an earlier version
- of the Wombat would be an invalid file, for example. In this
- case, the Wombat will try to use this file even though its
- contents are not what it's expecting. The Wombat's responses
- to errors of this type are unpredictable...!
- c) have you read the warnings about memory resident
- programs? Take heed.
- d) you may have a dodgy disk!
- e) you've found a bug. Turn off the machine. Swear very
- loudly at me. Try again.
-
- ERROR MESSAGES
- It is possible that the program may terminate with an error
- message. Normally these messages should be self-explanatory (e.g.
- "Disk full"). If you get a message that is not clear, it may be
- worth bearing in mind the following: Errors numbered between 1
- and 199 are IO errors. Errors numbered above that are 'Fatal
- errors'. Many IO errors may be recovered from. You will be given
- a message and the game will continue. Some errors inevitably
- cause program termination. For example, the program will halt if
- one of the data files cannot be located.
-
- The error numbers are standard Dos error numbers as listed in the
- Technical Reference Manual which, unfortunately, you (and I) are
- most unlikely to own. Common IO errors may involve trying to save
- or restore files that don't exist, restoring a corrupt file,
- reading in data that is incorrect (may affect files with the .dat
- extension or Colours.txt), trying to save a game on a disk which
- is full, unformatted, protected by a tab, in the drive the wrong
- side up, formatted for a different machine (formatted for 1.2Mb
- but used on a 360K drive, for example). If the cause of the
- problem isn't clear, check your disk, check that you have all the
- correct data files on the current drive/directory. Check your
- hardware. Run 'Chkdsk' on your game disk (see your Dos manual for
- guidance). Most IO errors can be corrected if you take the time
- and trouble to track down the cause and rectify it!
-
-
-
-
-
-
-
- Wombat Manual Page: 11
-
-
-
- N.B.....
- The Golden Wombat is a public domain adventure game. It is
- absolutely NOT 'user supported' or 'shareware'. That is to say, I
- am happy for anyone who wants to play it to do so without paying
- for the privilege. Naturally, some clubs, bulletin boards and
- commercial organisations may charge a fee to cover costs of
- copying and distribution. In the case of a commercial concern, I
- accept that they may charge a bit extra too so they can make a
- profit. But please bear in mind that I am the person who did all
- the work and even so, I'm giving it away. You may, therefore,
- feel justifiably annoyed if somebody charges you a great deal
- more than the costs of media and postage for the game. If you
- find yourself in this position, I suggest you kick up a stink
- with the people you bought it from (I emphasise again, I don't
- receive any money from anybody whether they be 'end users' or
- distributors).
- If somebody cons you that the Wombat is Shareware or if you
- are ever asked for a 'registration fee', you have been well and
- truly had. In this case, please contact me as well as the people
- who sold it to you.
-
-
- << CHANGES TO PREVIOUS VERSIONS OF THE GOLDEN WOMBAT >>
-
- Version 1.1
-
- * Bug fix done to improve save/restore. You still need to
- be cautious about memory resident programs, however.
- * It is now possible to load the game with a parameter to
- specify the drive on which you'd like to save the game.
- The parameter should be in the form of a single letter
- between A and D. For example, entering:
- 'Wombat C'
- at the Dos prompt sets the save drive to 'C'. The
- opening screen of the game is bypassed when it is
- loaded in this way.
- * In case of a bad restore you are now given three
- choices - restore another file, restart the game, quit.
- * The SetUp program: you can now break out of SetUp using
- Control-C or Control-Break. No file will be written.
-
-
-
-
-
-
-
-
- Wombat Manual Page: 12
-
-
-
-
- Version 1.2
- * Overlay files removed. The Golden Wombat program now resides
- in a single program file - Wombat.exe. This means that the
- game requires more memory to run (around 250K) but there are
- no longer any disk swaps during game play.
- * Although there is still no score, a comment and a 'ranking'
- have been added at the conclusion of the game to give you
- some indication of your progress. Note that ranks are not
- given lightly, so don't despond if your efforts seem to be
- poorly rewarded.
- * Control-F is now the way to repeat a command - not
- Control-R.
- * The game may now be run in pure 'text mode' for those with
- computers which cannot use the Wombat's windowing. This must
- be set using the Setup program.
- * The game now clears the screen on exit. This was added by
- request - I'm told it's handy for anyone who sees their boss
- approaching when playing the game at work! ...not that I
- approve of that kind of thing, of course.
- * One of the puzzles has been made slightly more difficult. I
- realised that you Wombatters were being given an easy time-
- and that was never my intention!
-
-
-
-
-
- Wombat Manual Page: 13
-
-
-
- NOTES FOR NOVICE ADVENTURERS:
-
- * Make a map.
- * When you enter somewhere for the first time, you'll be given a
- full description of your surroundings. If you enter the same
- place later on, you'll only get the name of the place. The full
- description may be recalled if you type 'l' or 'look'.
- * 'i' is a very useful command. It prints a list of all the
- things you are carrying.
- * All of the puzzles may be solved from information given in the
- game itself. True, some of them can be solved using other sources
- of information (some people have resorted to books on Antipodean
- wildlife and the Works of Shakespeare) but this is not really
- necessary. Often you'll need to find a clue in order to solve a
- problem.
-
- Have fun....
-
- Huw
-